“Playing” a book or “reading” a game?
by bmckernan A recent NY Times article examines the blurring of literature and videogames by looking at efforts made by book publishers to promote their books with corresponding videogames. One such example, the popular series The Software, includes a videogame companion that forces players to read the corresponding books in order to find clues necessary to progress in the game. While some may criticize videogames as a shallow medium relative to literature, others suggest that videogames may actually help develop...